Lab Equipment and Software

Thanks to generous support from Whitman College and grants from TeachAccess, and the Whitman AITAG Experimental Tech Fund, I have applied my best budget shopping and computer building skills to assemble what is a most unique lab among small liberal arts colleges. The lab welcomes creative, interdisciplinary research, collaborations, and performances. I am happy to share ideas with colleagues from other colleges, especially primarily undergraduate liberal arts colleges, who wish to create similar spaces.

Performance Capture Technologies

Gain hands-on experience with a variety of technologies ranging from consumer-level markerless systems to professional inertial and marker-based systems.

Vicon Shogun performance-capture system including eight-one megapixel cameras, suits, and reflective markers

Shadow inertial full-body system for portable, wireless tracking from Seattle-based Motion Workshop

Microsoft Kinect Azure

Multiple Kinect V2 sensors thanks to a grant from Teach Access

Three Tobii Eye Tracker 3 sensors thanks to a grant from Teach Access

WebCam image-processing via Tracking.js

Immersive Projection and Lighting Effects

Multiple short-throw projectors for immersive wall and floor displays (Casio laser/LED hybrids are lamp-free and more eco-friendly)

Portable rear projection screen (10.5 feet x 6.5 feet)

Fixed 12 x 9 foot front-cast projection screen

Two drop-down side wall projection screens to allow for three wall and one floor projection.

Three DMX-controlled pan/tilt/RGB color changing stage lights and DMX King Pro USB interface

Virtual Reality (VR) and Augmented Reality (AR) Headsets

HTC Vive 1.0 VR headset system

Multiple Meta 2 AR headsets (from the original Meta startup)

Multiple Magic Leap AR headsets

Multiple Samsung Odyssey+ VR headsets thanks to AITAG

Multiple MSI VR One backpack computers to enable cable free experiences

Music and Sound

49-key MIDI keyboard

Two Sensel Morph pressure-sensitive interface pads

Four ceiling mounted projectors have speaker audio output via HDMI video cables

Virtual Movie Production

Virtual camera rig (7-inch HD monitor, shoulder mount, custom-built joystick controllers)

LG 50-inch 4K UHD LED TV

Canon Camcorder with tripod and dolly wheels

Multiple bi-color LED studio lights, soft colored gel diffusers, and light stands

Green screen backdrop (20 foot wide by 9 foot tall) on a curtain track

Roland V1-HD video switch for live chromakey and video effects

Workstations

HP Z-Station dedicated motion-capture server PC, 64 GB RAM, Xeon 8-core CPU, NVidia GTX 1650 graphics, and 4 TB WD Black hard drive (green PC rescue rebuilt)

Realtime graphics workstation #1, Dell G5 with i9 CPU, 32GB RAM, NVidia RTX 2060 graphics

Realtime graphics workstation #2, NVidia Quadro A4000

Realtime graphics workstation #3, NVidia Quadro A2000

Software

Vicon Shogun, two networked floating licenses (typically one license sits on the lab server and one on Dr. Bares’ research notebook). Floating licenses make it possible to capture data in the lab space, then replay and edit motion data away from the lab on your own Windows computer. Additional floating licenses can be added as demand grows. Dongle-free floating licenses was one of the main reasons our lab went with Vicon for motion capture.

Unreal Game Engine and collection of virtual scenery assets and plugins for virtual production

Unity Game Engine

Reallusion iClone, Character Creator 3 Pipeline, and Virtual human pack (2 seats)

Blender 3D and Maya

Touch Designer

NOTCH Builder Learning Edition (3 seats)

Camtasia Screen Recorder and Video Editor

OBS Video Editor